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Damien, a ten-year-old boy who moved to Japan for the first time. He uses his imagination to solve his problems; he becomes an intergalactic hero named Captain Velvet Meteor! Is his imagination enough to survive in a new country? Join his adventures with characters from the beloved Shonen Jump+ manga, including
SPY×FAMILY; Monster No. 8; It’s Time for Torment, Princess; Heart Gear; Reaper Girl; Slime Life; Daylight Saving Time Rendering; and Hell Heaven: Hell Music
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Captain Velvet Meteor: Jump + Dimension
should not be considered a cross. Not because the crossover is bad, or because it’s an “overhead crossover” or something stupid like that. The plain and simple fact is that it’s not really a crossover at all: Loid Forger, for example, never rubs shoulders with the princess in The Princess. So here’s a big red flag for folks: it’s a game about a kid doing a Doug Funnie-esque fantasy flight as he finds solutions to his myriad problems; characters from the properties make cameos at every level, and every Individuals impart some form of wisdom to protagonist Damian. That’s basically what this game is about. The difference is that this is way better than Doug wrote used to be, and Damian’s problem is more than fear of going to jail for paper Big-Mache, for example, confronted his beloved dog – who suddenly became violent – barking viciously at a bird he had just bitten. 600 Captain Velvet Meteor There are two aspects: Damian’s normal life as he navigates the house, runs the chores his parents assign him, and positions bonus stickers as collectibles. While navigating the real world, Damian may encounter some real-world problems, like his aforementioned dog or an uncomfortable run-in with a well-meaning old woman. From here, Damian (in a very cute interactive sequence) transforms in his imagination into his Captain Velvet Meteor character, depicting his everyday life as a crash landing on an alien planet. Damian will encounter some kind of anomaly and find himself investigating it with a character from a comic he’s read – this will be one of the Jump+ cameos in this game. Each featured character is related in some way to the problem at hand: Damian’s rift with his father manifests as Captain Velvet Meteor explores with Loid Forger. With the help of Hibino Kafka, Damian, who faced his dog, turned into Captain Velvet Meteor, approaching a giant dog monster. Dealing with the intimidating old lady, Captain Velvet Meteor explores the world with the innocuous worldview of a slime in the life of a slime. Here, the game transforms into a strategy game, albeit a simple one. 200600 Writing about children can be hard; once you get over the general indifference to children that many people have , the problem is their abilities, their naive worldview, their lack of understanding should not be considered incompetent or stupid, and their own personal world that is small and dense. So Damian finds himself grappling with the new life imposed on him: after a life in France, he now lives in Japan after his parents moved. He is afraid of the world around him, haunted by the difference his new environment makes, intimidated by the language barrier he has to overcome, and wonders how this drastic change is being imposed on him without any input very dissatisfied with the way. Like many of us, he sought refuge in comics (though it should be noted that he is from France, which has a very healthy comics industry in addition to America’s own comics industry). Inspired by stories he’d read, he created another character: Captain Velvet Meteor, for his part, probably based on Damian’s extensive reading
Valerian  . Exploring his inner world makes Damien aware of his outer world; his violent dog is overwhelmed by the new sights around him, more afraid than anything else. The old woman wasn’t meant to be intimidating, she was just someone Damian wasn’t used to; learning the language showed she was a very lovely person. This story is one of those in which Damian has grown accustomed to his new home through his relationship with the novel. It’s a very resonant story, as many can attest, and it works for children as well as adults. 200
At the same time, given a lot of leeway in the quest of Captain Velvet, this can also make The game is very appealing to both children and adults who struggle with strategy games. Different missions can be solved at any time: each “chapter” is aimed at a specific problem, and at any time, Captain Damien/Velvet Meteor can retreat into his spaceship and return to the real world to try out different levels. There is no experience point system, so you can’t force your way through levels by grinding, but you can get a better grasp of the game through other chapters. Each chapter features a different cameo with its own unique powers: Loid Forger with his signature pistol and silencer, Hibino Kafka with his Kaiju powers, and Slime with his slimy body. Defeating enemies restores health, some enemies earn bonus points that you can use to move extra tiles, and some dropped energy lets you pick up and store for powerful super combos. Meanwhile, each guest character has a weaker combo that can also be used. So combat becomes a puzzle, where you try to maximize the damage the captain and his friends can deal to enemies while using combos and super combos to stay alive and manipulate the battlefield. For example, a slime can be shot from the captain’s blaster, bounce off mirrors and damage anything in his path, which allows him to hit switches in the distance. On the other hand, Hibino and Captain launched a weak shock wave, knocking all enemies back a few squares. No complicated menus, no attacks to choose from, or even damage numbers: everything depends on where you are at the end of the round. Very approachable without sacrificing the challenge, especially when optional win conditions are introduced in the later stages and set pieces like lava bricks that you might be pushed into – and the captain and his companions share the same health pool , you need to keep an eye on both to make sure they don’t get overwhelmed. New gimmicks and obstacles are introduced at a decent rate so that the stage doesn’t get too rigid, and the varying abilities between the cameo characters make experimenting with everyone easy and fun.
200 There are some issues with the game, don’t get me wrong: the visuals can be a bit low Rent (although the game has smooth animations in docked and handheld mode a Nintendo 200 conversion). No dubbing at all. Translation can sometimes feel a little “off topic”, with odd grammar or syntax. But we have a very deep story here about a child and the way novels helped him navigate life. This feels like a very special game that really leverages its connection to established IP; not for crossovers, but for what these characters mean to readers around the world and how much they can teach us about their own knowledge.
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