The PlayStation VR 2 looks in many ways like the PS5 headset we’ve always wanted. It’s a long-awaited update to Sony’s PlayStation VR, which was released for the PlayStation 4 in 2016: a new design with a color scheme to match the PS5, and a headband-style visor similar to, but smaller than, Sony’s first PSVR. The high-res, vibrating, camera-equipped eye-tracking features of Sony’s second-generation PlayStation headset look to have the high-end specs anyone could dream of. However, the new PSVR 2 is not backwards compatible with all older PSVR games.
Sony revealed the specs in a detailed blog post in Waterdrop: January, while its funky dedicated VR controller let Reminiscent of the PS5’s DualSense controller, announced last year.
Recently, Sony announced new details about VR game broadcasting and room sensing using its pass-through camera.
We also know a number of games, including the exclusive Horizon: Call of the Mountain, which is set in the same setting as Horizon Zero Dawn and Horizon Forbidden West in a universe.
We got to try this game and hardware for a few hours one day in September. It works much like other VR headsets, but features significantly improved display technology, eye-tracking, and advanced vibratory haptics and triggers in both the controllers and headset to make virtual objects feel more lifelike.
eye tracking for VR headsets also supports fovea rendering , which is a A technique that only focuses on where the fovea of the eye is, maximizing resolution for more graphics with fewer pixel punches. (Dominic Mallinson, head of PlayStation R&D at Sony, said in a 2019 conversation with CNET that eye tracking may return.)
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PSVR 2 can scan your room and broadcast your VR games live
The pass-through camera on the headset works just like the camera on Quest 2 and other VR headsets, showing the real world inside your headset. The headset will also “mesh” your physical space, scanning walls, floors and obstacles like chairs and tables to get a clear sense of the space in-game. It creates a boundary within which you can play.
The meshing part is especially interesting because it’s what AR headsets and mixed reality headsets do. That means the PSVR 2 could theoretically also have some mixed reality experiences like the Quest 2 is already playing, though Sony hasn’t announced anything in that regard yet.
A unique feature is a Live Mode that will use the PS5’s TV camera to record a stream of yourself superimposed with footage from the live game. Quest 2 already has mixed reality streaming tools, but no game console has had this feature before.
There is movie mode plus VR mode
Sony also detailed two display modes for the headset: one for VR, displaying 2,000×2,040 pixels per eye in HDR mode at 90Hz or 120Hz. 2D “Cinema Mode,” like the original PSVR could do, plays movies and 2D games at 1,920×1,080 resolution in HDR at 24Hz, 60Hz, or 120Hz.
Specifications we know so far:
OLED display with a resolution of 2,000×2,040 pixels per eye, Frame rate is 90Hz and 120Hz
110-degree field of view
Eye Tracking and Focal Rendering Adjustable lens spacing
Earphone vibration
3D Audio
Built-in microphone and audio output headphone jack Four external cameras for tracking Single USB-C connection
Induction Controller with USB-C Port, Bluetooth 5.1, Rechargeable Battery, 6DoF tracking, finger tracking using capacitive touch buttons and infrared, haptic and dedicated haptic triggers like DualSense controller
There is an adjustment knob on the back for tightening the earphones.
SONY
Headphone Design: Vibration, Eye Tracking, Moving Camera
Even though Sony’s PSVR 2 headset looks bulky in photos, it’s actually a lot more comfortable than the Quest 2. An adjustable headband, similar to the PSVR’s original design, means it cinches around your head like a visor, rather than using an elastic strap that pinches your face. Sony promises to adjust the lens distance for different eyes and faces too, just like the original PSVR. The fit fit my glasses perfectly, and the hardware felt very light during my first demo.
The headset supports headphones with a standard headphone jack, and there’s a cable that connects to the PS5 via USB-C, via a jack that appears to protrude from the side of the headband. That’s far fewer breakout boxes than the original PSVR needed.
Built-in eye tracking promises better graphics and may allow for eye control and eye contact in VR games. Eye tracking isn’t common in consumer VR headsets, but the technology should be coming to other mainstream headsets, and possibly Apple’s .
The headset’s four tracking cameras will allow movement in VR to be tracked without using a TV-connected camera strip. Tracking should work in a similar fashion to other VR headsets. It’s also possible that the camera could allow for some pass-through mixed reality, merging VR with what the camera sees on the headset’s display.
Side view of the headset, and another angle of the Sense controller.
Sony
Games released so far
Sony’s own exclusive, Horizon Call of the Mountain, remains the most notable game for PSVR 2, but others have also been announced. No Man’s Sky Playable on PSVR is a confirmed PSVR 2 port. Also announced: The Walking Dead: Saints & Sinners – Chapter 2: Revenge (yes, that’s just a game); Resident Evil Village; Star Wars: Tales from Galaxy’s Edge; and Demeo. Crossfire: Sierra Squad; Light Brigade; Urban VR; Cosmonius High; Hello Neighbor: Search and Rescue; Jurassic World Aftermath series; Pistol Whip; Zenith: The Last City; After Fall; and Tentacular.
Some bad news for original PSVR owners, however: Sony confirms that original PSVR games are not necessarily compatible with PSVR 2 unless Game special update.
What we don’t know yet
Sony seems Plenty of information has been dumped, but there are still many unknowns about PSVR 2 that we hope to find out soon.
Will there be a bundled offer?
PSVR 2 and PS5 total over $1,000, not including games. We don’t yet know if Sony will pack these into a more affordable bundle, but anything will help.
We now know about a dozen games coming to PSVR 2, but many of the titles released are ported versions of VR titles already available on other platforms. Sony could make more use of its library of exclusive games, or from indie developers Get limited-time exclusive games there. The first PSVR launched with many notable titles, and the PSVR 2 will need fun games to sell the hardware.
Will it be backwards compatible with all old PSVR games?
It looks like the answer is no. Sony recently confirmed that older games will not be automatically compatible. Hope Sony finds a way to make it easy for devs to adapt their existing games to PSVR 2 as there are hundreds of games that are still good and will even run on PS5 with older PSVR hardware that would otherwise be shelved .
Is it possible to be wireless?
Sony confirmed that the headset is connected via a USB-C cable, you can See the connecting wires in the PSVR 2 photo above. Now, the answer is no. It’s hard to imagine a 360-degree Beat Saber connected to a USB-C cable, but PC VR headsets also have cables.